
v1.2.12
The patch has been released on PC, PlayStation and Xbox
(Microsoft PC Store and Consoles).
Singleplayer
Crashes
-
Fixed a crash that occurred when parties entered a
settlement to exchange troops.
-
Fixed a crash that occurred when the player rescued an
imprisoned companion and gave them to a new party, while
having a custom filter on the Party screen.
-
Fixed a crash that occurred when riderless mounts tried to
find a retreat position.
-
Fixed a crash that occurred due to a deprecated policy being
referenced in map notifications.
-
Fixed a crash that occurred when assigning traits to teen
heroes.
-
Fixed a crash that occurred when talking to someone through
the Clan screen while being in a settlement.
-
Fixed a crash that occurred when trying to attack the
besieger party after accepting a peace offer from that same
enemy faction.
-
Fixed a crash that occurred when a raid of a village that
had no notables finished.
-
Fixed a crash that occurred when a settlement claimant
decision was canceled.
-
Fixed a crash that occurred when entering missions or the
campaign map.
-
Fixed a crash that occurred when ending the mercenary
contract through dialogue.
Fixes
-
Fixed a bug that prevented the player from leaving a siege
after making peace with the enemy as an independent clan.
-
Fixed a bug that caused party roles to be reset after the
Rival Gang Leader quest battle.
-
Fixed a bug that caused the town’s security to increase on
success rather than decrease (and the other way around)
during the Bounty Hunter quest.
-
Fixed a bug that caused the courtship to end due to the
player being in an army.
Changes
-
Certain Aserai helmets that were previously unavailable in
shops have been made accessible.
Multiplayer
Crashes
-
Fixed a crash that occurred when exiting the lobby as the
News items were loading.
Fixes
-
Fixed a bug that prevented the player from speeding its
mount up after dying and taking control of another unit in
Captain mode.
-
Fixed a bug that prevented the LogOutputPath launch argument
from working for Dedicated Servers - now replaced with
LocalOutputDir.
Changes
-
A multiplayer refactor that represents a deeper technical
change towards a more scalable infrastructure has gone Live
over a week ago. We expect it to provide greater flexibility
in the backend development, help with our long-term server
support, and resolve several issues with services not
scaling appropriately during heavy load - i.e. it should
help with lobby connectivity during a sudden increase in
player numbers during f.e. an event.